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<channel>
<title>Nicnacjak's Podcast</title>
<link>http://www.nicolasjackson.com</link>
<description>This is the professional podcast of Nicolas Jackson Game Designer and Journalist  </description>
<language>en</language>
<copyright>1999-2007 by Nicolas AM Jackson and SD Rail</copyright>
<managingEditor>nicnacjak@gmail.com</managingEditor>
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<webMaster>podcasts@libsyn.com (Liberated Syndication)</webMaster>
<lastBuildDate>Tue, 18 Dec 2007 05:28:00 GMT</lastBuildDate>
<ttl>180</ttl>
<itunes:subtitle>Nicnacjak Podcast</itunes:subtitle>
<itunes:summary>This is the professional podcast of Nicolas Jackson game designer and journalist </itunes:summary>
<itunes:category text="Games &amp; Hobbies">
	<itunes:category text="Video Games" />
</itunes:category>
<itunes:category text="Games &amp; Hobbies">
	<itunes:category text="Aviation" />
</itunes:category>
<itunes:category text="Society &amp; Culture">
	<itunes:category text="Personal Journals" />
</itunes:category>
<itunes:author>Nicolas Jackson</itunes:author>
<itunes:owner>
<itunes:email>nicnacjak@gmail.com</itunes:email>
<itunes:name>Nicolas Jackson</itunes:name>
</itunes:owner>
<itunes:explicit>Yes</itunes:explicit>
<item>
<title>End of Term Update</title>
<link>http://nicnacjak.libsyn.com/index.php?post_id=288638#</link>
<description><![CDATA[This show is just a general update. I dismiss gift giving during the holidays, announce my completion of school (paper work pending), talk about what I would like to do for a living now that project stall the real world has come to a close and mention my plans for the next few weeks.<br/><br/>As a side note I got a new headset a few weeks ago that likes to induce an echo. I do apologize for this. I'll attempt to rectify the issue before the next cast.<br/><br/>Thanks,<br/>Nicolas<br/><br/>]]></description>
<category>podcasts</category>
<pubDate>Tue, 18 Dec 2007 05:28:00 GMT</pubDate>
<guid isPermaLink="true">http://nicnacjak.libsyn.com/index.php?post_id=288638#</guid>
<author>nicnacjak@gmail.com</author>
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<itunes:duration>00:09:19</itunes:duration>
<itunes:keywords>Holidays, School, Graduation, System Design, Job Search</itunes:keywords>
<itunes:author>Nicolas Jackson</itunes:author>
<itunes:subtitle>End of Term Update</itunes:subtitle>
<itunes:explicit>Clean</itunes:explicit>
</item>
<item>
<title>Sid Meier's Railroads Review</title>
<link>http://nicnacjak.libsyn.com/index.php?post_id=283891#</link>
<description><![CDATA[<img src="http://www.nicolasjackson.com/Sid_Meiers_Railroads_pc.jpg"/> 
<br/>
In this podcast I take a dive into the bargain bin and review Sid Meier's Railroads. Here is the break down:<br/><br/>Game Score 4.5/5<br/><br/>+Easy to Learn<br/>+3D World<br/>+Plenty of things to manage and keep you busy<br/>+Easy to lay track and design your own layout <br/><br/>-Can't control your trains<br/>-Although the world is in 3D you can't navigate the entire space<br/>-Only monetary victories<br/><br/>]]></description>
<category>Reviews</category>
<pubDate>Mon, 3 Dec 2007 07:00:00 GMT</pubDate>
<guid isPermaLink="true">http://nicnacjak.libsyn.com/index.php?post_id=283891#</guid>
<enclosure url="http://media.libsyn.com/media/nicnacjak/12032007.mp3" length="3580972" type="audio/mpeg"/>
<itunes:author>Nicolas Jackson</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>FSX Review and Fancon 2007</title>
<link>http://nicnacjak.libsyn.com/index.php?post_id=278398#</link>
<description><![CDATA[<img src="http://www.nicolasjackson.com/fsx1.jpg"> </img>
<br/>In this podcast I deliver the long promised review of FSX. It is a good game to be sure, however, I gave it a ratting of 7.5/10 due to its lack of play progression and poor engine performance.  In the process of reviewing FSX I also talk a bit about its third party dependent content system and the way games of its type have been so successful from a business stand point.<br/><br/>I also talk about the events of Fancon 2007. Below you will find the text of the report I made for Sky Blue Radio. Thanks guys for helping me attend such a great event!<br/><br/>Pics are on the way got to get them off my camera phone.<br/><br/>-Nicolas<br/><br/><p align="/>Nicnacjak Makes Visit to Fancon 07 for Sky Blue Radio<br/>
By Nicolas Jackon<p>&nbsp;</p>




<p align="left" class="style1">Friday November 9th, 2007</p>




<p><span class="style4">I landed in SEA for Fancon @ 4:46 PST yesterday
on rwy 16l. The route used was SILOW1.SILOW FLG GCN BERYL ELY REO
IMB.CHINS5 with a take off from rwy 7l @ PHX. Overall it was a good
flight. <br/>
  <br/> The show starts bright and early on Saturday so
I'll be ingesting some of Seattleâs best coffee. If there is any info
you folks want me to retrieve please let me know. I'll be posting
updates on this thread as often as I can. <br/>
  <br/>
  If anyone happens to be going to the show look for a long haired leaping gnome. I'd love to say hi:P <br/>
  <br/>
  That's all for now. </span><span class="style1"><br/>
  <br/>
  Update #1<br/>
  <br/>
  </span><span class="style4">The
show is now underway, and what better way to start than free food and
alcohol! I got to talk shop with the AVSIM staff writer, as well as one
of Boeings flight simulation developers not to mention a certain
international third party dev team working on a very extensive A320
series sim product. <br/>
  <br/>
  Will report more tomorrow. For now nicnacjak is at the gate and shutting down. </span><span class="style1"><br/>
  <br/>
  Update #2<br/>
  Saturday November 10th, 2007<br/>
  <br/>
  </span><span class="style4">The
main day of Fancon has now come to a close. But, oh what a day it was!
I spent most of my day at the conference sessions learning as much as I
could from the shows presenters. <br/>
  <br/> P.I. Engineering was the
first up with recommendations on how to make ground based scenery look
more realistic. Although most of their work is more applicable to train
sim, the FS modeler can also gain a lot from their insight. <br/>
  <br/>
Next up was Raynald Bedard of Embry-Riddle University. His talk was
based around the FSX mission system and the way that he and a team of
his students have been able to add an advanced scoring system to the
missions. Although the original intent of this system was to assist in
training students as the university, the technology developed for this
is being brought into the flight simulation community. During the show
visitors were able to play missions that qualified them to be part of
the FanCon Fly-Off. The winner of the event received a $25,000
scholarship to Embry-Riddle. <br/>
  <br/>
The next talk saw PMDG premiering an early version of their MD11
aircraft. It goes without saying that this was a very exciting
presentation. The crowds went wild and the complexity of the simulation
was plainly evident. After the premier, the software was demoed at
PMDGs booth. Although I didn't get a chance to play with it, itâs on
the top of my to do list for day 3! <br/>
  <br/>
Following these talks I went to spend sometime on the show floor. The
impending release of the PC12 for FSX courtesy of Flight1 has got me
excited. There is also AirSimmer, who is currently working a very
realistic model of the A320. Although getting the fly-by-wire- system
right is clearly a big hurdle, the demo I saw this weekend was very
promising. I also stopped to have a chat with Captain Mike Ray, one of
two former 747-400 pilots that I talked to today! Captain Ray has a new
manual out covering the A320, a handy asset to have aboard. <br/>
  <br/>
Next it was back to the talks to hear from Aces themselves. It would
appear as if they are putting a very heavy emphasize on feeding the
community of payware add on developers. Their eventual goal is to make
both flight and train sims more direct portals to the third party
community that they support. Although this doesn't mean a whole lot in
the short term, the implications are very positive for the long term.
MS hopes to make further strides towards their goals with Train Sim 2
and more improvements with the inevitable release of the next FS
incarnation. <br/>
  <br/>
I wrapped up my day by joining the World Flight endeavor with the 763
and a very advanced flight deck environment. Sure, I made that approach
into Russia a little early but fun was had. <br/>
  <br/>
Got to shut down for the moment. Tomorrow there is a tour of the Boeing
Plant and more talks and booths to visit. Don't forget to say hi if you
are up here! <br/>
  </span><span class="style1"><br/>
  Update #3<br/>
  Sunday November 11th, 2007 <br/>
  <br/>
  </span><span class="style4">Well the conference is over and two wonderful 737-800 pilots have ensured that Nicnacjak is back on the ground in Phoenix. <br/>
  <br/>
Day three went rather quick. It stared out with a field trip to the
Boeing Plant up in Everett, Washington. The sad news is that one is not
allowed to take pictures as you tour the hangers where the 777 and 787
are made. Evan sadder news is that the hangers for my two favorite
Boeing planes (the 737 and the 747) are not open to the public. On the
bright side, though, it is very cool to see the assembly line for the
triple 7 and getting a look at the original 787 and the beginnings of
the second 787 was just cool. <br/>
  <br/>
Interestingly enough, Boeing has very few facilities for building
aircraft at Boeing Field International, although, the museum of flight
is located there. The 747, 767 and 787 are all made up in Everette at
Pain Field. In the meantime the 737 is pumped out at Boeing's
facilities in Renton. <br/>
  <br/>
There was a cool setup at the beginning of the tours that included a
museum with the vertical stabilizer for the 747, the 727 flight deck,
and a sample 787 cabin. I did get pictures of those! And, it the news
department it looks like Boeing is trying to put an end to its 767
program. They are currently waiting on a bid from the us military for a
possible version of the plane, but, should this fall through the flow
of new 767s maybe drying up soon to be replaced by the 787. If
production ceased, the 767 would join the 717, 757, 727 and 707 in the
hall of retired Boeing airliners. <br/>
  <br/>
After returning to the Fancon conference, I found that things were
beginning to wrap up. I attended the last talk on scenery development
and plane modeling. Scenery to the (G)Max: Exploring New FSX Modeling
Options by Bill Womack. <br/>
  <br/>
Not being a molder myself some of the techniques he mentioned went over
my head. However, I was able to grasp the concept that G Max is a very
handy tool for plane building in FSX, especially if you don't have the
6k needed to buy 3DS Max or Maya. <br/>
  <br/>
As the show floor was closing down, I walked by the SimTube booth where
Cody Bergland of Jaggyroad films was showing one of his famous flight
videos. A quick walk out to the main corridor lead be by the World
Flight 767-300 which had just taken off on its last leg inbound for
Boeing Field International. Flying around the world is no small task to
be sure! <br/>
  <br/>
Once I was forced off the show floor by some nut who claimed the show
was closing, I took my suite case and headed for the trusty 560 bus to
SEA-TAC. I had thought of going by BFI, but, by the time the show ended
all I had energy to do was sleep in the terminal as planes took off and
landed on runway 16l. Finally, it was time to board the trusty 737-800
that would take me home. The air was a little choppy but not too bad.
Upon arriving into Phoenix on runway 25l, I experienced the smoothest
landing I have had in ages. The perfect ending to such a great trip! <br/>
  <br/>
My thanks to Sky Blue Radio for allowing me to take this trip. I would
also like to thank Neil McNeight who helped to arrange the trip to the
Boeing plant. <br/>
  <br/>
I hope to be returning again next year for now please stand by for
photos and tune in at the normal times as I return to the airwaves this
week. <br/>
  <br/>
  PS the route for the return flight was SUMMA6.SUMMA ANGOO IMB NEERO SLOWN BERYL <br/>
  CORKR.MAIER2 </span><span class="style1"><br/>
  <br/></span></p>




<br/><br/>]]></description>
<category>Reviews</category>
<pubDate>Thu, 15 Nov 2007 11:07:00 GMT</pubDate>
<guid isPermaLink="true">http://nicnacjak.libsyn.com/index.php?post_id=278398#</guid>
<author>nicnacjak@gmail.com</author>
<enclosure url="http://media.libsyn.com/media/nicnacjak/11152007.mp3" length="31163353" type="audio/mpeg"/>
<itunes:duration>00:16:51</itunes:duration>
<itunes:keywords>flight sim, seriouse games, gaming conventions, reviwes</itunes:keywords>
<itunes:author>Nicolas Jackson</itunes:author>
<itunes:subtitle>FSX Review and Fancon 07</itunes:subtitle>
<itunes:explicit>Clean</itunes:explicit>
</item>
<item>
<title>School Portfolio</title>
<link>http://nicnacjak.libsyn.com/index.php?post_id=267452#</link>
<description><![CDATA[Since January of 2004 I have been working to earn my BA in Multimedia. <br/>
<br/>
This podcast describes me in a professional sense and outlines my ability to contribute to projects. For more information on the projects and to view work samples please see my <a href="http://www.nicolasjackson.com/resume.php">resume</a> or send me an <a href="mailto:nicnacjak@gmail.com">email </a>.<br/><br/>Thanks,<br/>Nicolas<br/>]]></description>
<category>podcasts</category>
<pubDate>Wed, 17 Oct 2007 02:48:00 GMT</pubDate>
<guid isPermaLink="true">http://nicnacjak.libsyn.com/index.php?post_id=267452#</guid>
<author>nicnacjak@gmail.com</author>
<enclosure url="http://media.libsyn.com/media/nicnacjak/PortfolioAudioCut1.mp3" length="17273733" type="audio/mpeg"/>
<itunes:author>Nicolas Jackson</itunes:author>
<itunes:subtitle>Undergrad Portfolio</itunes:subtitle>
<itunes:explicit>Clean</itunes:explicit>
</item>
<item>
<title>Audio Cover Letter/ Game Designer to Relocate to Industry Hub</title>
<link>http://nicnacjak.libsyn.com/index.php?post_id=255130#</link>
<description><![CDATA[

<p class="MsoNormal">

</p>
<p class="MsoNormal">Dear
fellow game developers and journalists,<o:p></o:p></p>


<p class="MsoNormal">My
name is Nicolas Jackson and I am a game designer that has been studying the
craft in my personal and undergraduate educational time for the past five
years. For the majority of this time, I have devoted myself to completing my
undergraduate education on-site in <st1:place><st1:city><st1:place><st1:city>Phoenix</st1:city></st1:place>,
 <st1:state><st1:state>Arizona</st1:state></st1:state></st1:city></st1:place>
at the <st1:place><st1:placetype><st1:place><st1:placetype>University</st1:placetype></st1:place>
 of <st1:placename><st1:placename>Advancing Technology</st1:placename></st1:placename></st1:placetype></st1:place>.
<o:p></o:p></p>


<p class="MsoNormal">Since
I am in my last semester (to be completed <st1:date month="12" day="19" year="2007"><st1:date month="12" day="19" year="2007">Dec. 19<sup>th </sup>2007</st1:date></st1:date>)
and am not required to be on site, I have decided to relocate to a game
industry hub (<st1:city><st1:place><st1:city><st1:place>Seattle</st1:place></st1:city></st1:place></st1:city>
or <st1:city><st1:place><st1:city><st1:place>San Francisco</st1:place></st1:city></st1:place></st1:city>)
as soon as possible. This relocation is to take place no later than <st1:date month="1" day="1" year="2008"><st1:date month="1" day="1" year="2008">January 1st, 2008</st1:date></st1:date>, though I
am likely to relocate earlier provided an employment commitment.<o:p></o:p></p>


<p class="MsoNormal">Should
any of you have employment opportunities or know of colleagues with
opportunities that might allow me to move sooner, please let me know. <o:p></o:p></p>


<p class="MsoNormal">I
have benefited greatly from the educational opportunities afforded to me by
long standing relationship with colleagues such as yourselves. And, I can only
imagine how much more I would be able to benefit from relationships like these
while living in one of the industries central hubs.&nbsp; <o:p></o:p></p>


<p class="MsoNormal">I
am happy to travel to any central industry area as required. This week, for
example, I will be traveling to the Bay Area.&nbsp; &nbsp;<o:p></o:p></p>


<p class="MsoNormal">I
specialize in game system design and balance, along with audio engineering and
non-liner content creation. I am most interested in simulation development,
however, I would enjoy contributing to most any game project that revolves
around a complex
system.&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
<o:p></o:p></p>


<p class="MsoNormal">Thanks
for your time and consideration. I look forward to many meetings in the cozy
coffee shops that seem to pop up around industry hubs. Please find a copy of my
<a href="http://www.nicolasjackson.com/resume.pdf">resume</a> and sample <a href="http://www.nicolasjackson.com/System%20Design%20Spec%20Samples.pdf">system
design work</a> attached to this message.<o:p></o:p></p>


<p class="MsoNormal">Sincerely,<o:p></o:p></p>


<p class="MsoNormal">Nicolas
Jackson<o:p></o:p></p>
<p class="MsoNormal"><o:p></o:p></p>





]]></description>
<category>podcasts</category>
<pubDate>Wed, 12 Sep 2007 10:13:00 GMT</pubDate>
<guid isPermaLink="true">http://nicnacjak.libsyn.com/index.php?post_id=255130#</guid>
<author>nicnacjak@gmail.com</author>
<enclosure url="http://media.libsyn.com/media/nicnacjak/09122007pod.mp3" length="8519160" type="audio/mpeg"/>
<itunes:duration>00:09:33</itunes:duration>
<itunes:keywords>System Design, Game Desinger for Hire, Breaking Inot the Game Industry</itunes:keywords>
<itunes:author>Nicolas Jackson</itunes:author>
<itunes:subtitle>Audio Cover Letter/ Game Designer to Relocate to Industry Hub</itunes:subtitle>
<itunes:explicit>Clean</itunes:explicit>
</item>
<item>
<title>Picking Battles and Evaluating Service Quality</title>
<link>http://nicnacjak.libsyn.com/index.php?post_id=250606#</link>
<description><![CDATA[

<p class="MsoNormal">

</p>
<p class="MsoNormal">During this show I mention a lot of the potential battles
that I face in my personal life including: apathetic law enforcement agencies, landlords
and educational institutions. I talk about ways to evaluate the quality of service
you are getting from such organizations and some ways to determine if a laps in
quality is worth fighting for. I also talk about the consumers and proprietors duties
relative to customer service and quality. In the process I mention a few games and
ideas relative to the game and entertainment industry.</p>




<p class="MsoNormal">As always, if you have questions or comments you can email
me via the address <a href="mailto:nicnancjak@gmail.com">nicnancjak@gmail.com</a>.
You can also instant message me with the id tag nicnacjak via most of the clients
out there. I now have a Skype account with the same id. And donât forget about
my main website <a href="http://www.nicolasjackson.com/">www.nicolasjackson.com</a>.</p>




<p class="MsoNormal">In other news, I have started the process of applying for
jobs within the game and multimedia industries. I am more then willing to relocate,
so long as a firm employment contract has been signed. If you are a Game or Multimedia
Industry employer and have an opportunity you think might work well for me
please use the above contact information. If you are an industry employee and
you know of an employer that might have something for me please use the same
info to give me a heads up.</p>




<p class="MsoNormal">In still other news, technical difficulties have prevented me
from posting this last weeks episode of The Letâs Talk Trains Show.* Apologies
for the inconvenience, should the difficulties get resolved the files will be posted
as per usual. <span>&nbsp;</span></p>






<p class="MsoNormal">Thanks,<br/>Nicolas</p>




<p class="MsoNormal">*Episodes of The Letâs Talk Trains Show are only rebroadcast
via this podcast temporarily as a âbeta testâ of the shows success rate when distributed
via downloadable MP3 and RSS podcast formats. These episodes are posted based
upon an agreement with the copyright holder, SanDiegoRail, who is solely responsible
for the shows content. The NicolasJakson.com Podcast and NicolasJackson.com
Website is not responsible for the view or opinions expressed on The Letâs Talk
Train Show.</p>


<p class="MsoNormal"><o:p></o:p><span style="font-size: 12pt; font-family: &quot;Times New Roman&quot;;">With the exception of direct notations, The
NicolasJackon.com Podcast, Radio Show and website and all content therein was developed
and produced by Nicolas Jackson. Copyright 2000-2007. All Rights Reserved.</span></p>
]]></description>
<category>podcasts</category>
<pubDate>Thu, 30 Aug 2007 09:48:00 GMT</pubDate>
<guid isPermaLink="true">http://nicnacjak.libsyn.com/index.php?post_id=250606#</guid>
<author>nicnacjak@gmail.com</author>
<enclosure url="http://media.libsyn.com/media/nicnacjak/08272007podmusic.mp3" length="10862028" type="audio/mpeg"/>
<itunes:duration>00:15:05</itunes:duration>
<itunes:keywords>Customer Service, Philosophy, Game Design, Game Business, Game Education</itunes:keywords>
<itunes:author>Nicolas Jackson</itunes:author>
<itunes:subtitle>Picking Battles and Evaluating Service Quality</itunes:subtitle>
<itunes:explicit>Clean</itunes:explicit>
</item>
<item>
<title>New Bulliten Reposted from Mysapce</title>
<link>http://nicnacjak.libsyn.com/index.php?post_id=245077#</link>
<description><![CDATA[
<p style="margin-bottom: 0in; text-align: left;">Hey all,</p>
<div style="text-align: left;">
</div><div style="text-align: left;">
</div><p style="margin-bottom: 0in; text-align: left;">Just so things make sense
I made myself a MySpace Music Page tonight so that's why some of you
who haven't blocked friend requests from bands are thinking that I
was requesting to be your friend twice. The two songs that I have up
there are simple vocal demo with some EFX. Check them out and let me
know what you think but please be nice I am nervous about making my
music available to the public.</p>
<div style="text-align: left;">
</div><div style="text-align: left;">
</div><p style="margin-bottom: 0in; text-align: left;">I have a new podcast as
well as an edition of Let's Talk Trains that I hosted and board opted
on available at my podcast page http://nicnacjak.libsyn.com. You can
also get there via my website www.nicolasjackson.com.</p>
<div style="text-align: left;">
</div><div style="text-align: left;">
</div><p style="margin-bottom: 0in; text-align: left;">The Myspace band page is
located at www.myspace.com/nicolasjackson. Feel free to add and
freely distribute the demos. This is one recoding artist who is
putting their money (or lack thereof) where their mouth is by
allowing free distribution of their music. This is a trend that will
continue. I don't expect to make money from my music.</p>
<div style="text-align: left;">
</div><div style="text-align: left;">
</div><p style="margin-bottom: 0in; text-align: left;">The website will get a bit
of an update once I get my laptop and EHDD free of their current
virus infections. I don't like the cruel realities of the modern
Internet. If you have questions or comments email me
nicnacjak@gmail.com.</p>
<div style="text-align: left;">
</div><div style="text-align: left;">
</div><p style="margin-bottom: 0in; text-align: left;">Thanks,</p>
<div style="text-align: left;">
</div><p style="margin-bottom: 0in; text-align: left;">Nicolas 
</p>

]]></description>
<category>general</category>
<pubDate>Tue, 14 Aug 2007 10:09:00 GMT</pubDate>
<guid isPermaLink="true">http://nicnacjak.libsyn.com/index.php?post_id=245077#</guid>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Growing up with Transitions II</title>
<link>http://nicnacjak.libsyn.com/index.php?post_id=243825#</link>
<description><![CDATA[Well folks, I took the Highway to Hell and now I am in Arizona, my new home. Things are going really well considering. But, if you think that means I have nothing to podcast about you would be proven wrong by the attached fourteen minutes and thirty four seconds worth of audio content.<br/><br/>In this episode I talk about transitioning to the desert and Arizona, balancing the many demands of life (or trying to anyway), standing up for student rights in a privet school, corporate America and its desire to be way to obsessed with the bottom line as opposed to product quality, and my desire to establish my self in a career and find myself a good home.<br/><br/>I was able to edit this thing for five hours and listen to it all the way though five times over so it must be good. Hope you enjoy enjoy it.<br/><br/>If you have comments, questions or suggestions please email me nicnacjak@gmail.com. I am also available at the nicnacjak address via MSN, Yahoo and AIM.<br/><br/>There will be a unique edition of the Let's Talk Trains Show this week streamed live from 10am-12pm PDT this Saturday (1700-1900z). Check out www.letstalktrains.us for more info. And, look for the archived show to be available via the letstalktrains.us website and this podcast feed by late Saturday/early Sunday<br/><br/>Peace and Love,<br/>Nicolas<br/>]]></description>
<category>podcasts</category>
<pubDate>Fri, 10 Aug 2007 12:47:00 GMT</pubDate>
<guid isPermaLink="true">http://nicnacjak.libsyn.com/index.php?post_id=243825#</guid>
<author>nicnacjak@gmail.com</author>
<enclosure url="http://media.libsyn.com/media/nicnacjak/08102007podmusic.mp3" length="10488686" type="audio/mpeg"/>
<itunes:duration>00:14:34</itunes:duration>
<itunes:keywords>Arizona, Transitions, Game Studies, Business, Student Advocacy, Adult Life, the Search for a Career</itunes:keywords>
<itunes:author>Nicolas Jackson</itunes:author>
<itunes:subtitle>Growing up with Transitions II</itunes:subtitle>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>Dealing With Personal Hell 101</title>
<link>http://nicnacjak.libsyn.com/index.php?post_id=239450#</link>
<description><![CDATA[Hey folks this should be my last prerecoded podcast before I leave for AZ. This podcast is a lot like my early work. I spend most of my time talking about the personal hell I face in leaving the close proximity of San Francisco and moving back to Phoenix, which tends to be a lot more hostel to my soul. <br/><br/>Of course, I make a major point of seeing the positives in this change. My life is in Phoenix for better or worse (though assuming better). So the best course of action is to embrace it as my new home and try to make the best of the experience.<br/><br/>I also talk a bit about the challenges of podcasting, the album of songs that I am slowly putting together and my creative and personal dreams. For those of you with a sharp ear you will notice that I am trying something new in this show. I do apologize for the bad edits. I did the best I could.<br/><br/>Songs&nbsp; Featured: Here I Go Again by Whitesnake<br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Dani California by The Red Hot Chile Peppers<br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Superman by Lazlo Bane (A Close match to the long Scrubs into edit)<br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Imagine By John Lennon<br/><br/>&quot;You may say I am a dreamer<br/>but I am not the only one<br/>I hope someday you'll join us<br/>And the world can live as one&quot;<br/><br/>-John Lennon Imagine 1971<br/><br/>As always you may send me feedback via the email address nicnacjak@gmail.com<br/><br/>See everyone on Saturday for The Let's Talk Train Show 5pm-7pm GMT<br/><br/>Thanks,<br/>Nicolas<br/>]]></description>
<category>podcasts</category>
<pubDate>Fri, 27 Jul 2007 17:11:00 GMT</pubDate>
<guid isPermaLink="true">http://nicnacjak.libsyn.com/index.php?post_id=239450#</guid>
<author>nicnacjak@gmail.com</author>
<enclosure url="http://media.libsyn.com/media/nicnacjak/07272007pod.mp3" length="14419250" type="audio/mpeg"/>
<itunes:duration>00:20:01</itunes:duration>
<itunes:keywords>podcasting, songwritting, San Francisco, San Carlos Airport, Self-Help, Personal Blog,</itunes:keywords>
<itunes:author>Nicolas Jackson</itunes:author>
<itunes:subtitle>Dealing With Personal Hell 101</itunes:subtitle>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title> Really Important Please Help Save Internet Radio.</title>
<link>http://nicnacjak.libsyn.com/index.php?post_id=234753#</link>
<description><![CDATA[<font size="2">
                                        Greeting All,<br/><br/>I hate to do this, but, I have an important political issue to mass email about.<br/><br/>New royalty rates are threatening to put an end to way I and other<br/>internet broadcasters like myself enjoy their hobby. Please call your<br/>senator or congressman and urge them to support the Internet Radio<br/>Equality Act. so that we as internet broadcasters, and internet radio<br/>listeners  can continue to enjoy our hobby and exercise our first<br/>amendment right to free speech unabated.<br/><br/>In most of my broadcasts I am capable of ceasing to use copyrighted<br/>material. However,   being able to afford to use copyrighted martial<br/>as bumper music is a very important option to have, especially when it<br/>comes to shows that are in a talk radio formate as is the case with<br/>Let's Talk Trains. I have also begun to venture into FM style internet<br/>broadcasting which is impossible without the ability to afford to play<br/>copyrighted works.<br/><br/>As an aspiring recoding artist myself, I understand the work that goes<br/>into recording music and think that artists and studio production team<br/>members should get properly compensated for the work that they do.<br/>However, I do not think that internet radio should be paying third<br/>party organizations like the RIAA more in royalties then broadcast<br/>radio!<br/><br/>Most of internet broadcasting is done by people like me who simply do<br/>it as a hobby that they enjoy for little or no pay. I think we have a<br/>right to do this. And, I don't think the record companies off all<br/>people should be trying to silence us and infringe upon our rights.<br/><br/>Thanks for the help,<br/><br/>Please visit http://www.savenetradio.org/index.html for more info.<br/><br/>Sincerely,<br/><br/>&quot;Dispatcher/Outsource&quot; Nicolas Jackson<br/><br/>Co-Host Producer Let's Talk Trains<br/>Producer NicolasJackson.com Podcast<br/>Producer NicolasJackson.com Radio Show<br/>DJ in Training Skyblueradio.com</font>]]></description>
<category>general</category>
<pubDate>Fri, 13 Jul 2007 10:23:00 GMT</pubDate>
<guid isPermaLink="true">http://nicnacjak.libsyn.com/index.php?post_id=234753#</guid>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>LTT Hiatus and 24 Days Till Phoenix-NicolasJackson.com Radio Show Episode 2</title>
<link>http://nicnacjak.libsyn.com/index.php?post_id=233126#</link>
<description><![CDATA[
<p style="margin-bottom: 0in;">This show ended up being much more
personal then expected. Given that the highest rated shows on the
podcast have been personal shows like this, though, I suppose that's
a good thing.</p>


<p style="margin-bottom: 0in;">Part 1</p>

<p style="margin-bottom: 0in;">00:00-15:16</p>


<p style="margin-bottom: 0in;">During the first half of the show I
talk about how to get in touch with me during live shows. The toll
phone number is (646)-716-7136 and my im id is <a href="mailto:nicnacjak@hotmail.com">nicnacjak@hotmail.com</a><a href="mailto:nicnacjak@hotmial.com">.
</a>I have not locked down a formal schedule for The
NicolasJackson.com Radio Show as of yet, however, I will attempt to
make listeners aware of when I schedule live shows. 
</p>


<p style="margin-bottom: 0in;">After the formal introduction stuff I
move on to the main topic of the day. I start out by explaining that
LTT is on hiatus this week in honer of âDeceleration of
Independence Dayâ. What I failed to mention was that LTT will be
live next Saturday from 10am-12pm PDT (6pm-8pm GMT) for the 5<sup>th</sup>
anniversary show. I also note that I called from a listeners place of
residence in Phoenix, Arizona last week. The fun of meeting a
caller/listener last week was not lost on me. However the energy
required to get to Phoenix left me a little worn out and thus
deserving of the hiatus (if I do say so myself).</p>


<p style="margin-bottom: 0in;">I then move on to explain why I was in
Phoenix and the challenges involved in realizing that my âlifeâ
is 870&nbsp;mi or 1400.12 kâ about 13 hours 39 mins away. I relate
this to the fact that I am currently in transition and refer back to
the last time I was in transition (see my podcast episode <a href="http://media.libsyn.com/media/nicnacjak/08162006.mp3">Growing
Up with Transitions.</a> ) Despite everything being what it is, I
make sure to acknowledge that life isn't all bad while in transition.
And, even when my reaction to a transition has been less than
desired, it has still resulted in positive things like my association
with The Let's Talk Train Show, my interest in Internet broadcasting
and my interest in game development and journalism.     
</p>






<p style="margin-bottom: 0in;">Break: Just seek forward I currently do
not have the ability to edit this audio<br/>15:17-15:34<br/></p>
<p style="margin-bottom: 0in;">Part 2<br/>15:35-30:11</p>


<p style="margin-bottom: 0in;">I start off the second half of the show
referring back to my love of broadcasting (even terrestrial thanks to
Jim Howell and KZFR), game development and game journalism. I also
share my philosophy on experience: it maybe painful but its the only
way to learn. I then move on to explaining how Whitesnake's Here I Go
Again represents where I am in life right now. I also refer to the
journey that I've gone through over the past few months that can be
represented by Green Day's Boulevard of Broken Dreams and as I've
come out on the positive side of the transition Whitesnake's Here I
Go Again.</p>


<p style="margin-bottom: 0in;">I go on to acknowledge that this show
has been more personal in nature than my more recent podcasts.
However, this type of show seems to be much more consistent with what
my core audience enjoys so I will continue to produce episodes of
this nature so long as I get positive feedback about them. I also
bring up the concept of privatization and keeping my public life
separate on some level from my privet one.</p>


<p style="margin-bottom: 0in;">I end the show by talking about the
field of Internet broadcasting and my desire to bring other
netcasters onto the show to ban together and talk about the nature of
the medium. I also make a point of reminding people that small shows
like NicolasJackson.com Radio, The NicolasJackson.com Podcast and The
Let's Talk Train Show (to a lesser extent) are not run for profit.
They are run because putting the shows together is enjoyable and as
entertainers we take pleasure in entertaining others. If we choose to
add polish to our broadcasts by playing copyrighted music we should
be charged a fee. However this fee should be in line with our
production motivations. For more info on this topic please see
<a href="http://www.savethestreams.org/">http://www.savethestreams.org/</a>.</p>


<p style="margin-bottom: 0in;">As always thanks for listening.
Comments, Questions, Suggestions, and <b>Constructive Criticisms </b><span>are
welcome.</span></p>


<p style="margin-bottom: 0in;"><span>E-mail:
<a href="mailto:nicnacjak@gmail.com">nicnacjak@gmail.com</a></span></p>

<p style="margin-bottom: 0in;"><span>MSN:
<a href="mailto:nicnacjak@hotmail.com">nicnacjak@hotmail.com</a></span></p>

<p style="margin-bottom: 0in;"><span>url:
<a href="http://www.nicolasjackson.com/">http://www.nicolasjackson.com</a></span></p>

<p style="margin-bottom: 0in;"><span>NicolasJackson.com
Podcast: </span><a href="http://nicnacjak.libsyn.com/"><font face="Times New Roman, serif"><font size="3"><span>http://nicnacjak.libsyn.com/</span></font></font></a></p>

<p style="margin-bottom: 0in;"><font face="Times New Roman, serif"><font size="3"><span>NicolasJackson.com
Radio Show: http://www.blogtalkradio.com/hostpage.aspx?show_id=37213</span></font></font></p>


<p style="margin-bottom: 0in;">Thanks,</p>

<p style="margin-bottom: 0in;">Nicolas</p>

]]></description>
<category>podcasts</category>
<pubDate>Sun, 8 Jul 2007 13:55:00 GMT</pubDate>
<guid isPermaLink="true">http://nicnacjak.libsyn.com/index.php?post_id=233126#</guid>
<author>nicnacjak@gmail.com</author>
<enclosure url="http://media.libsyn.com/media/nicnacjak/07082007.mp3" length="7245322" type="audio/mpeg"/>
<itunes:duration>00:30:11</itunes:duration>
<itunes:keywords>internet boradcasting, games, transtions</itunes:keywords>
<itunes:author>Nicolas Jackson</itunes:author>
<itunes:subtitle>LTT Hiatus and 24 Days Till Phoenix-NicolasJackson.com Radio Show Episode 2</itunes:subtitle>
<itunes:explicit>Clean</itunes:explicit>
</item>
<item>
<title>Northern Califronia to Phoenix, AZ and LTT rebroadcast update</title>
<link>http://nicnacjak.libsyn.com/index.php?post_id=228347#</link>
<description><![CDATA[Hey all,<br/><br/>The six segments from this weeks LTT show are up on this site. Keep in mind that this is something that is still in the experimental phase. When the newer version of the LTT website gets firmly established, I will simply provide links to the website where a podcast for LTT should be hosted. If you are a LTT listener and you like having the show delivered as a podcast please subscribe to this feed so we can use the subscription numbers to help justify&nbsp; the additional cost of putting together a dedicated podcast feed for LTT.<br/><br/>Like last week, just scroll down to download this weeks show segments and if you have comments please send them to: ltt@letstalktrains.us or suggestions@letstalktrains.us<br/><br/>Now for more personal news. I am traveling to Phoenix this week in an effort to hunt for apartments (studios or 1 bedroooms) and talk to a few of my professors about&nbsp; the dynamics involved&nbsp; in finishing&nbsp; the program. If you are in the Phoenix area and know me on a personal level please give me a call.<br/><br/>In still other news, I have been playing FSX in preparation for the review. Don't expect it for a few weeks. The production pipeline for prerecorded podcasts may end up changing due to the complexity of that goal.<br/><br/>Thats if for now,<br/>Nicolas<br/>]]></description>
<category>general</category>
<pubDate>Sun, 24 Jun 2007 01:07:00 GMT</pubDate>
<guid isPermaLink="true">http://nicnacjak.libsyn.com/index.php?post_id=228347#</guid>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Sim Game Design Talk and a little bit of Housecleaning</title>
<link>http://nicnacjak.libsyn.com/index.php?post_id=226594#</link>
<description><![CDATA[

<p class="MsoNormal">I must be in the mood for setting records because I have yet
another podcast for you. During this show I start of by taking care of some
house cleaning. I then move on to a much touted topic Sim Game Design. I talk
about the systemic and the mimetic sims and what can be done to improve these
sims based on basic game design theory (game world, player motivation and
context) and how these lessons can be applied to game design as a whole. <br/>
<br/>
For my next prerecorded podcast I pan on doing a detailed review of FSX!<br/>
<br/>
In the meantime, you may send me comments or questions by emailing me
nicnacjak@gmail.com.<br/>
<br/>
And don't forget that this weeks episode of Let's Talk Trains is available on
this feed. Just scroll down an entry or three.<br/>
<br/>
Until next time,<br/>
Nicolas<br/>
<br/>
P.S. Does anyone know of free MP3 encoding software? Sound Forge is whining
about letting me encode in mp3 for free. Silly Sony.<o:p></o:p></p>

]]></description>
<category>podcasts</category>
<pubDate>Mon, 18 Jun 2007 11:34:00 GMT</pubDate>
<guid isPermaLink="true">http://nicnacjak.libsyn.com/index.php?post_id=226594#</guid>
<author>nicnacjak@gmail.com</author>
<enclosure url="http://media.libsyn.com/media/nicnacjak/06182007pod.mp3" length="7375644" type="audio/mpeg"/>
<itunes:duration>00:15:21</itunes:duration>
<itunes:keywords>game, design, sim, simulation, flight, trains</itunes:keywords>
<itunes:author>Nicolas Jackson</itunes:author>
<itunes:subtitle>Sim Game Design Talk and a little bit of Housecleaning</itunes:subtitle>
<itunes:explicit>Clean</itunes:explicit>
</item>
<item>
<title>NicolasJackson.com Radio</title>
<link>http://nicnacjak.libsyn.com/index.php?post_id=226564#</link>
<description><![CDATA[

<p class="MsoNormal">In my continuing effort to gain more experience in
broadcasting, I have started a live streaming radio show called
NicolasJackson.com Radio at&nbsp; BlogTalkRadio.com. The show page, which is
still being put together is located at <span class="maintextmed"><span id="lblUser_URL">http://www.blogtalkradio.com/nicolasjackson.</span><br/>
<br/>
<span class="maintextmed">This show is to be an extension of my podcast and
website with two important differences. A: The show is live and unedited. So
what is said during recording is what ends up in the final file. B: This show
will be designed around the idea that people will interact during the live
show. This may come to include prescheduled guests and any one who wants to
call the toll number </span></span><b><span style="font-family: &quot;Trebuchet MS&quot;;"><span id="lblcallin_number">(646) 716-7136 during the live show.<br/>
<br/>
I still plan on releasing regular podcasts as often as I can. As of right now, </span></span></b>NicolasJackson.com
Radio is still in its infancy and is in need of a regular broadcast time and
show format. I would also like to see if I can get a co-host and a fairly
established rotation of guests to join me.<br/>
<br/>
No matter what the future may hold for NicolasJckson.com, my podcast or
NicolasJackson.com Radio you can always expect to find updates and information
right here at www.nicolasjackson.com<br/>
<br/>
As always, you are welcome to email me with comments and suggestions. nicnacjak@gmail.com<br/>
<br/>
P.S. If you are looking for this weeks LTT Show please scroll down a few entries.<o:p></o:p></p>
]]></description>
<category>podcasts</category>
<pubDate>Mon, 18 Jun 2007 08:07:00 GMT</pubDate>
<guid isPermaLink="true">http://nicnacjak.libsyn.com/index.php?post_id=226564#</guid>
<author>nicnacjak@gmail.com</author>
<enclosure url="http://media.libsyn.com/media/nicnacjak/nicolasjackson.com_radio-Intro_to_the_Extended_Blog.mp3" length="3623497" type="audio/mpeg"/>
<itunes:duration>00:15:05</itunes:duration>
<itunes:keywords>simulation, broadcasting, flying, trains, games, design</itunes:keywords>
<itunes:author>Nicolas Jackson</itunes:author>
<itunes:subtitle>nicolasjackson.com radio-Intro to the Extended Blog</itunes:subtitle>
<itunes:explicit>Clean</itunes:explicit>
</item>
<item>
<title>The Return of the Podcaster</title>
<link>http://nicnacjak.libsyn.com/index.php?post_id=226186#</link>
<description><![CDATA[Ok folks as promised here is the lastest Podcast. It took four hours to put together so you really can't fault me for takeing an 8 month break. In it I explain what I've been up to and try to get the LTT audience to give me an idea of what they think of the podcasting medioum.<br/><br/>If you have comments for me you can send them to nicnacjak@gmail.com<br/><br/>This weeks editon of the Let's Talk Train Show is posted in two seperate entires below. So if you are looking for that just scroll on down.<br/><br/>Thanks,<br/>Nicolas<br/><br/>]]></description>
<category>podcasts</category>
<pubDate>Sun, 17 Jun 2007 09:36:00 GMT</pubDate>
<guid isPermaLink="true">http://nicnacjak.libsyn.com/index.php?post_id=226186#</guid>
<author>nicnacjak@gmail.com</author>
<enclosure url="http://media.libsyn.com/media/nicnacjak/06162007pod.mp3" length="5225871" type="audio/mpeg"/>
<itunes:duration>00:10:53</itunes:duration>
<itunes:author>Nicolas Jackson</itunes:author>
<itunes:subtitle>The Return of the Podcaster</itunes:subtitle>
<itunes:explicit>Clean</itunes:explicit>
</item>
<item>
<title>My Advice to You/ Penny Arcade Expo</title>
<link>http://nicnacjak.libsyn.com/index.php?post_id=124830#</link>
<description><![CDATA[

<p class="MsoNormal">I was doing&nbsp; my&nbsp; usual browsing
of the game development resource site&nbsp; Gamsutra.com&nbsp; which&nbsp; is
part of the <span>&nbsp;</span>CMP Media network that
runs&nbsp; the Game Developers Conference and&nbsp; and&nbsp; Game Developer Magazine&nbsp;when
I found&nbsp;<a href="http://www.gamecareerguide.com/features/256/types_of_schools_art_school_game_academy_4year_university.php?page=1">this
article</a> about using&nbsp; post secondary education as a way to prepare to
enter the game industry. <br/>
<br/>
I am currently a senior in an undergraduate game design program and have found it
to be one of the strangest experiences I have ever had. On the one hand, our
education has been based heavily on everything traditional with the added bonus
of having project based classes on game design. However, I've found that this traditional
structure only undermines our attempt to succeed at game projects. The game design
classes themselves have been quite helpful but that does you little good if you
are left with no time to apply those skills that you obtain. <br/>
<br/>
And right now, as I tour about the country via our nations under-funded
passenger rail system, I have to wonder if my job hunt which is forcing me to
take online classes to finish up, is really going anywhere. I mean yes I have learned
things in the past two and a half years but is it really enough? <br/>
<br/>
Anyone who chooses to look into a career in game design should do some serious
thinking before they decide they want to invest in post secondary education.
When I was going to a JC that I half cared about I was lucky enough to have
lunch with one of the industry's most prominent designers and it seemed like
getting a job within that company would have been likely had I had the guts to
stick around. Over two years later, I got a tour of a prominent development
house up here in WA and although the chances of me working with them seemed
good, I had to stick with what was safe and move to <st1:city><st1:place>San Diego</st1:place></st1:city>
so I could be close to the school while still meeting their degree requirements.
<br/>
<br/>
I don't know if there is a lesson in all of this. I would think that there has
to be. Maybe it's that the work we do as developers doesn't lend itself real
well to a college environment. Or maybe it's that you should know the risks of
making a commitment before you do so. But whatever the case is the heart of the
matter is anything that you commit to comes with a price. I just wonder if I'll
be able to &quot;earn out&quot; from&nbsp;the cost of going to college for Game
Design.<br/>
<br/>
The Penny Arcade Expo went well. There was a small expo floor and two theaters
where GDC style talks were held. Although I didnÃïït really partake in it, there
was also a host of gaming competitions being held in the convention centre which
offered the gamer a chance to mess around between learning about indie games,
the state of the game industry, Red vs. Blue, or the makings of the famous Penny
Arcade comic strip. Next year the show is to be held in <st1:city><st1:place>Seattle</st1:place></st1:city>
proper so that should make travel a bit easier for those who choose to take
planes or trains to the convention.</p>



<p class="MsoNormal"><span>&nbsp;</span></p>



<p class="MsoNormal">Big industry shows like E3 are
being reworked to appeal to the business side of things and while some maybe
crying, smaller shows like PAX, AGF and GDC offer gamers, developers and media personal
a better chance to converge and share information so we can continue to further
our way of life. <br/>
<br/>
IÃïïve made a few site updates. Here is hoping that you like them. If anyone
would like to help me make the site look nice please let me know. My battle
with CSS isn't going well silly Tim Berners-Lee and his HTML why canÃïït we all
use something simple like a pdf maker?<o:p></o:p></p>

]]></description>
<category>general</category>
<pubDate>Tue, 29 Aug 2006 11:29:00 GMT</pubDate>
<guid isPermaLink="true">http://nicnacjak.libsyn.com/index.php?post_id=124830#</guid>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Growing up with Transitions I</title>
<link>http://nicnacjak.libsyn.com/index.php?post_id=121516#</link>
<description><![CDATA[

<p class="MsoNormal">In this episode I explore the concept of transitions and the
resulting growth that occurs by making lots of analogies to storytelling, real
life, game development and radio. Hope you enjoy it and feel free to &lt;a
href=&quot;mailto:nicnacjak@gmail.come&quot;&gt; email me with &lt;/a&gt;
comments questions or suggestions. <br/>
<br/>
-Nicolas</p>




]]></description>
<category>podcasts</category>
<pubDate>Sat, 19 Aug 2006 12:49:00 GMT</pubDate>
<guid isPermaLink="true">http://nicnacjak.libsyn.com/index.php?post_id=121516#</guid>
<author>nicnacjak@gmail.com</author>
<enclosure url="http://media.libsyn.com/media/nicnacjak/08162006pod.mp3" length="7229985" type="audio/mpeg"/>
<itunes:duration>00:15:03</itunes:duration>
<itunes:keywords>Game Devlopment, Growing Up, Learning, Travel, Trains, Aviation</itunes:keywords>
<itunes:author>Nicolas Jackson</itunes:author>
<itunes:subtitle>Growing up with Transitions</itunes:subtitle>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>Random Train of Thought</title>
<link>http://nicnacjak.libsyn.com/index.php?post_id=120547#</link>
<description><![CDATA[<p class="MsoNormal">Ok this show is a long one for me <st1:time hour="19" minute="47">19:47</st1:time> to be exact. It starts out talking about an unplanned
trip to <st1:country-region><st1:place>Mexico</st1:place></st1:country-region>
and makes stops at being a college student is hard, making fun of friends and
defending home part of country, let me in the darn industry, I hate systems and
god people are stupidville.<br/>
<br/>
I still don't quite understand what it all means. But I'll just publish it and call
it good. At least it talks a bit about games...</p>



]]></description>
<category>podcasts</category>
<pubDate>Wed, 16 Aug 2006 11:16:00 GMT</pubDate>
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<itunes:duration>00:19:47</itunes:duration>
<itunes:keywords>Game Industry, Boder Issues,Job Hunt, College</itunes:keywords>
<itunes:author>Nicolas Jackson</itunes:author>
<itunes:subtitle>Random Train of Thought: Culture Clash</itunes:subtitle>
<itunes:explicit>Clean</itunes:explicit>
</item>
<item>
<title>And Now I'm Down to one in the can...</title>
<link>http://nicnacjak.libsyn.com/index.php?post_id=115011#</link>
<description><![CDATA[<p><span>Any audio pro would scold me for posting such a poorly produced episode and I'm half tempted to scold myself for it. But, this is a great episode content wise that has me going on and on about the creative burden and how much it sucks to be smarter than other people. </span></p>



<p><span>The reason for the poor production quality is the&nbsp;place of recoding. The first half of the episode was recorded&nbsp;at my parents house while the second half was recorded in a frightening hotel room in </span><city><place><span>Seattle</span></place></city><span>.</span></p>



<p><span>If you ask me it adds to the mood of the piece but that's just some random art lingo so you decide for yourself.&nbsp;</span></p>



<p>&nbsp;</p>



]]></description>
<category>podcasts</category>
<pubDate>Sun, 30 Jul 2006 15:03:00 GMT</pubDate>
<guid isPermaLink="true">http://nicnacjak.libsyn.com/index.php?post_id=115011#</guid>
<author>nicnacjak@gmail.com</author>
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<itunes:duration>00:12:50</itunes:duration>
<itunes:keywords>Creativity, The Sims, Maslow, Game Design, Travel, Cars, Trains</itunes:keywords>
<itunes:author>Nicolas Jackson</itunes:author>
<itunes:subtitle>And Now I'm Down to one in the can: The Creative Burden</itunes:subtitle>
<itunes:explicit>Clean</itunes:explicit>
</item>
<item>
<title>The Man and His Plane</title>
<link>http://nicnacjak.libsyn.com/index.php?post_id=110691#</link>
<description><![CDATA[<p class="MsoNormal">Hey folks,<br/><br/>I won't even bother to claim that this is going to last long but I figured I'd try pod casting. <br/><br/>I've just been &quot;contracted&quot; by the Let's Talk Train Show so I'll be spending hours upon hour behind a mic and a&nbsp;copy of Sound Forge anyway so why not just add a few more billion hours of audio editing to my life and create a pod cast.<br/><br/>If I feel like posting old blog updates here I will but don't count on it. What you can count on is lots of whining, stories, advice about getting into the game industry and anything else that I feel like posting.<br/><br/>Let's get rolling with my most recent work &quot;The Man and His Plane&quot;. A lot of the martial in this story was inspired by my experiences in FS2004 with the Dream fleet Bonanza A36 and random stuff that I've learned from those lazy pilots on The Pilotcast. Enjoy!<br/><br/>-Nicolas</p>

]]></description>
<category>Story</category>
<pubDate>Sun, 16 Jul 2006 16:29:00 GMT</pubDate>
<guid isPermaLink="true">http://nicnacjak.libsyn.com/index.php?post_id=110691#</guid>
<author>nicnacjak@gmail.com</author>
<enclosure url="http://media.libsyn.com/media/nicnacjak/The_Man_and_His_Planepod.mp3" length="4475843" type="audio/mpeg"/>
<itunes:duration>00:09:19</itunes:duration>
<itunes:keywords>flying, medical, flightsim, storytelling</itunes:keywords>
<itunes:author>Nicolas Jackson</itunes:author>
<itunes:subtitle>The Man and His Plane</itunes:subtitle>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>Intro Repost</title>
<link>http://nicnacjak.libsyn.com/index.php?post_id=251399#</link>
<description><![CDATA[This is a repost of my first podcast. Oh the memories. Enjoy<br/><br/>-Nicolas<br/>]]></description>
<category>podcasts</category>
<pubDate>Mon, 15 May 2006 21:55:00 GMT</pubDate>
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<author>nicnacjak@gmail.com</author>
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<itunes:keywords>game, design, sim, simulation, flight, trains, disabilities</itunes:keywords>
<itunes:author>Nicolas Jackson</itunes:author>
<itunes:subtitle>Intro</itunes:subtitle>
<itunes:explicit>Clean</itunes:explicit>
</item>
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